Computing

Intent

Our computing curriculum is designed to spark pupils’ interest in technology, providing them with essential digital skills. We aim to develop digitally literate individuals who are creative problem-solvers and responsible digital users. Pupils will learn about computing principles, digital systems and programming, enabling them to create, collaborate, and communicate effectively in a digital world.

In computing we want children to:

  • Learn and use the big ideas of computer science like making things simple (abstraction), thinking step by step (algorithms), and solving puzzles (logic).
  • Break down problems to make them easier to solve, and practice making their own computer programs to fix these problems.
  • Use computers and new technologies to solve problems.
  • Be smart, safe and creative when using computers and the internet.

We’re committed to ensuring continuity and progression across all year groups, tailoring learning to cater to the needs of all pupils and fostering an inclusive environment. Technological vocabulary is carefully woven through our curriculum as a foundation for developing children’s understanding of computing.

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Implementation

Computing is taught in discreet computing lessons, but the use of technology is encouraged to support learning across all curriculum areas. We use The NCCE Computing Curriculum scheme of work to cover the three areas of the Computing National Curriculum: Digital literacy, Computer Science and Information Technology.

 Computer Science – the understanding of coding and programming across a range of physical devices and digital resources.

Information Technology – the range of skills required to operate and manipulate specific programs, systems, and content.

Digital Literacy – the knowledge required to use technology safely and to evaluate and react to any potential risks of the online/digital world.  

The units are based on a spiral curriculum. This means that each of the themes is revisited regularly and pupils revisit each theme through a new unit that consolidates and builds on prior learning within that theme. This style of curriculum design reduces the amount of knowledge lost through forgetting, as topics are revisited yearly.

 This scheme of work is supplemented by the use of other software that we have in school for example, Barefoot Computing and Twinkl.

 We ensure we provide opportunities to teach Online Safety where relevant throughout the school year.

Long Term Planning

Long term planning is supported by more detailed progression document, which includes vocabulary, links to planning and ‘I can’ statements for assessment.

LTP Computing 23-24
Autumn Spring Summer
 Cycle A
Year EYFS

Explore how things work.

Provide mechanical equipment for children to play with and investigate. Suggestions: wind-up toys, pulleys, sets of cogs with pegs and boards.

Collect information and see it displayed:

Use i-pads; audio (sound buttons)

Simple programming

Beebots

 

During Child Initiated:  

Use of simple program on iPad

Exploring range of equipment from above

Year

 1/ 2

Cycle A

Computer scientist – Tim Berners-Lee

Unit 1:

Year 1 and 2 rolling program

Computer Systems and Networks

Unit 2:

Year 1 teach computing – make cross curricular so not repeated

Creating Media – Digital Writing

Computer scientist – Bill Gates

Unit 1:

Year 1 teach computing

Programming A – Moving a robot

Computer scientist – Steve Jobs

Unit 1: 

Year 2 teach computing

Creating Media – Digital Photography

Unit 2:

Year 2 teach computing

Programming A – Robot algorithms

Cycle B

Computer scientist – Hedy Lamarr

Unit 1:

Year 1 2 rolling program

Computing Systems and Networks

Unit 2:

Year 1 teach computing – make cross curricular so not repeated.

Creating Media – Digital Writing

Computer scientist – Jack Kilby

Unit 1:

Year 1 teach computing

Programming B – Programming animations

Computer scientist – Sir Clive Sinclair

Unit 1: 

Year 1 teach computing

Creating Media – Digital painting

Unit 2:

Year 2 teach computing

Programming B – Scratch Jnr

Year 3/4Cycle A

Computer scientist – Robert Noyce

Unit 1: 

Year 3 4 rolling program

Computer Systems and Networks

Unit 2:

Year 3 teach computing

Creating media – Stop motion animation

Computer scientist – Steve Wozniak

Unit 1:

Year 3 teach computing

Programming A – Sequencing sounds

Computer scientist – Charles Babbage

Unit 1:

Year 3 teach computing

Data and information – Branching databases

Unit 2:

Year 4 teach computing

Programming A – Repetition in shapes

Cycle B

Computer scientist – John McCarthy

Unit 1:

Year 3 4 rolling program

Computer systems and networks

Unit 2:

Year 4 teach computing

Creating media – Photo editing

Computer scientist – Kimberly Bryant

Unit 1:

Year 3 teach computing

Programming A – Events and actions in programs

Computer scientist – Daniel Ek

Unit 1:

Year 4 teach computing

Data and information – data logging

Unit 2: 

Year 4 teach computing

Programming B – Repetition in games

Year 4/5Cycle A

Computer scientist – Mark Zuckerberg

Unit 1:

Year 5 teach computing

Computer Systems and Networks – Sharing information

Unit 2:

Year 5 teach computing

Creating media – Video editing

Computer scientist – James Gosling

Unit 1: 

Year 5 teach computing

Programming A – Selection in physical computing

Computer scientist – Margaret Hamilton

Unit 1:

Year 5 teach computing

Creating media – Vector drawing

Unit 2: 

Year 5 teach computing

Programming B – Selection in quizzes

Cycle B

Computer scientist – Ada Lovelace

Unit 1: 

Separate planning folder

Computer Systems and Networks – Sharing information

Unit 2:

Separate planning folder

Creating media – Word processing

Computer scientist – Donald Knuth

Unit 1: 

Teach computing year 4

Creating media – Audio editing

Computer scientist – Barbara Liskov

Unit 1:

Separate planning folder

Programming – Turtle logo

Unit 2: 

Year 5 teach computing

Data and information – Flat-file databases

Year 5/6Cycle A

Computer scientist – Mark Zuckerberg

Unit 1:

Year 5 teach computing

Computer Systems and Networks – Sharing information

Unit 2:

Year 5 teach computing

Creating media – Video editing

Computer scientist – James Gosling

Unit 1: 

Year 5 teach computing

Programming A – Selection in physical computing

Computer scientist – Margaret Hamilton

Unit 1:

Year 5 teach computing

Creating media – Vector drawing

Unit 2: 

Year 5 teach computing

Programming B – Selection in quizzes

Cycle B

Computer scientist – Ada Lovelace

Unit 1: 

Separate planning folder

Computer Systems and Networks – Sharing information

Unit 2:

Separate planning folder

Creating media – Word processing

Computer scientist – Donald Knuth

Unit 1: 

Teach computing year 4

Creating media – Audio editing

Computer scientist – Barbara Liskov

Unit 1:

Separate planning folder

Programming – Turtle logo

Unit 2: 

Year 5 teach computing

Data and information – Flat-file databases

Impact

Our approach in computing develops pupils’ learning experiences by integrating work into STEM books, to capture their learning journey. Continuous formative assessment across all year groups ensures immediate feedback and targeted support. From Year 3 onwards, the adoption of ‘I can statements’ closely tied to our planning blocks aids precise assessment, fostering clear progression and attainment in computing skills.

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